Once again we have another "army" hero. If you
got the chance to look at Mystic X
you would see what I consider to be the ultimate combination
of attributes for a "army" hero. Sir Harold is not quite
that impressive, but he has a good enough combination of
attributes to make you consider hiring him.
To begin with, he has Super Leadership. This is probably his
main selling point. Once Sir Harold reaches Demi-God level,
his Super Leadership will grant all normal troops fighting
with him +4 melee, thrown, breath, and missile attack
strength! Wow! Give him a squad of Ultra Elite
Paladins, Hammerhands, or Rangers and you could almost
take over the world! However, keep in mind they need
to be NORMAL troops, not summoned creatures.
Next, Sir Harold is Super Legendary! I have expressed my
feelings regarding Super Legendary with
Spyder The Rogue, but in this
case it might be different. Since he is leading an army,
his Super Legendary will help your fame and in turn, save
you money on your troops. Therefore, you can afford to give
Sir Harold a squad of the most expensive units. By the time
he reaches Demi-God, Sir Harold will be giving your wizard
an extra 120 (40 x 3) fame! This will also allow you to
raise the tax rate on your citizens without incurring
too much unrest.
In addition to allowing you to raise your tax rate to make more
money, Sir Harold is also a Noble. Although you still have to
pay to get him -- either by hiring or summoning -- he will work
for free and contribute 10 gold to your coffers each turn.
This attribute is great at the start of the game when you are
likely to be running short of gold. However, by the time you
are collecting heroes like Sir Harold, gold should not be
a problem. Therefore, I consider this pick a waste.
The last attribute that Sir Harold always comes with is
Constitution which grants him more hit points. This means
that he will be able to take a beating and stay alive.
However, if he is travelling with a squad of 8 Paladins
who get an extra +4 to their attack, I seriously doubt that
he will be getting hurt much. Do you?
Finally, Sir Harold is granted 1 random fighter pick, which
I think he seriously needs. Looking at his stats, he is not
much of a fighter himself. Therefore, we are looking for
at least two things:
Blade Master, or
Might.
This will either increase his accuracy to ensure he does maxium
damage, or increase the amount of damage he does. Personally,
I would rather have the accuracy then the extra melee attack
strength. I have had too many heroes who have a ton of melee
attack strength, but have trouble killing a group of spearmen
because their To Hit is so low (30% base).
However, there is one other pick which would be beneficial for
Sir Harold to have:
Arms Master.
Arms Master would help all of the troops stacked with Sir Harold
gain experience faster. This would guarantee that the troops
are already Elite (or Ultra Elite if you have Warlord) before they
get the +4 to their attack strength.
I can see why Sir Harold is a Champion. But to be honest, I
prefer heroes who can stand on their own and take out an army
all by themselves. If you are a MoM player who is smart and
patient enough to create an army to give to Sir Harold, I would
grab him. However, if you are reckless and want a hero who
moves too fast for an army to keep up with, wait a while. I'm
about to show you one of the very best.
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