When I first started playing
Master of Magic©, I never saw much of Shin
Bo, but every now and then my armies would get
mowed down by some invisible creature. "Night
Blades?", I thought. "They're tough, but tough
enough to take out a whole army?" Finally, one
of my few brain cells spoke up and told me that
Shin Bo was kicking my ass all across Arcanus.
That was when I finally stopped to look at Shin
Bo and realize what an awesome hero he is.
He doesn't look too impressive from the start.
(And it's not because you can't see him, so
quit being a smart-ass.) True, he is invisible
which is awesome, but not much of an attacker.
However, he is also a Blade Master which gives
him a 100% chance To Hit at Demi-God level.
Not too bad. But all he has left after that is
2 random fighter picks, which exert a great
influence on if and how Shin Bo will be a great
hero.
What would be the perfect picks?
Might
First of all, Shin Bo desperately needs more
attack strength. Might will boost him up
around 22-24 at Demi-God level. Give him an
enchanted weapon and he could be doing well
over 30. (Usually I love to see Super Might,
but in this case, I would rather use that
second pick for something else.) Without Might,
Shin Bo will not be spilling the amount of
blood you want him to.
Agility
Shin Bo's invisibility already grants him
a great defensive bonus. He cannot be seen by
normal units until he is right next to them
(by then its too late!), cannot be attacked
by ranged weapons since they can't see him,
and attackers suffer a -1 To Hit when
attacking Shin Bo! But he could use some
more shields to protect him. Agility will
give him a defense of 17-18 at Demi-God level.
Add some +8 plate mail and he will be absolutely
untouchable! (Once again, Super Agility is
undesirable because we want him to get a Might
& Agility combo.)
Constitution
Basically replaces his shields with hearts
(hit points). This would make Shin Bo harder to
kill because he would have more hearts. However,
I would rather have a hero who did not get hurt
in the first place. Therefore, the Agility pick
is more valuable than Constitution. (We definitely
do not want to see Super Constitution.)
Any other pick would not be as useful as these.
We're looking to add beef to our heroes, and these
are the picks necessary to do it. So, with the
right hero skills, Shin Bo is a bad-ass. However,
without the right picks, I might consider passing
on Shin Bo. It would be a tough choice.
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