What an awesome hero! Allora is one of my
all time favorites and is a must-have hero each and every game.
What's so awesome about her? Of all the archers in Master of
Magic©, Allora is the best! Once you get her properly
equipped with magic weapons, she can take down a Sky Drake in 1 or
2 shots! Being an archer, she is one of the few heroes capable
of taking down a Sky Drake with a ranged attack. (Remember that
Sky Drakes have magic immunity and your spell casters can't touch
them.)
If you look closely, Allora is very similar to
Shuri The Huntress, but she has
a slight edge. Her ranged attacks are +4 more powerful and her
defense has +3 more shields. This is obviously an advantage.
She also shares Shuri's Forest Walk, Mountain Walk, and Path
Finding making her a quick little vixen. And just like Shuri,
she is also a Blade Master which means she will get a 100%
chance To Hit at Demi-God level. This makes her an amazingly
accurate and powerful hero.
If these were the only differences over Shuri, I would have
suggested that you stick with Shuri throughout the game and
don't bother with Allora. However, Allora's 3 random picks
in any cateory are far more valuable than Shuri's 1 random
fighter pick. What to look for with Allora:
Super Blade Master
(only takes 1 pick!),
Agility (1 pick)
or Super Agility (2 picks),
Constitution,
Charmed, or
Spell Caster.
Now if you've been paying attention to my previous notes,
you're probably wondering why in the hell I am suggesting
the Charmed attribute, and NOT suggesting Arcane Power.
First of all, Allora is an archer. This means that she will
pick off enemy units from the back of the battle field and
will not engage in melee combat. Therefore, it is much more
likely that you enemies will attempt to kill her either with
ranged attacks (bows, catapults, magical) or with negative
units spells (confusion, disintegrate, black sleep, weakness).
The Agility picks I recommended above will help to protect
Allora from the ranged attacks and the Charmed pick will help
protect her from the negative enchantments.
As far as why I did not recommend Arcane Power, I am of the
understanding that it only increases a units magical ranged
attacks, not normal ranged attacks (bows). However, a few
of you seem to be convinced that Arcane Power actually
does increase normal ranged attacks. Until I test this
out for myself, I am not recommending this for Allora.
I don't know if I conveyed the real value of Allora here or not,
so you might be confused why I consider her so important. I
forgot to mention that she should be equipped with a +6 attack
magic bow, and don't worry about adding in too many
+To Hit modifiders. Just concentrate on giving her attack and
defense strength and any special magical attack modifiers.
My favorite is to give her bow "Lightning" armor-piercing
attacks. This requires (4?) Chaos spell books, but what
a devastating effect! Once you properly equip Allora, she
will be doing around 30 points of damage at 100% chance to
hit. KA-POW!
Needless to say, I highly recommend Allora to any
MoM player.
|