* A Spell Caster skill improves the hero's
base spell skill value by two and one-half, rounded down.
The base value is multiplied as the hero gains levels.
The hero's spell skill determines how many spells he/she
can cast in combat and, if he also has magical ranged
attacks, how many magic ranged attacks he/she can
launch (each magic ranged attack costs three spell skill
points).
Note: A hero can get several of his mage picks in the
Spell Caster skill. For each such randomly assigned pick,
the hero's base spell skill will improve by two and one-half.
Heroes may not get the Spell Caster pick if they do not
already possess this skill.
Heroes with spell-casting skill that are at your enchanted
fortress contribute half their spell skill to your
spell casting skill when you are casting spells outside of
combat. For example, a hero with a spell skill of 30,
when in your fortress city, will allow you to funnel an
extra 15 mana per game turn into any non-combat spells
you are casting. This is true as long as you have the
mana available as well.
Authors note:
Avoid "Lucky" and "Charmed" at all costs. They might sound valuable, but
you will quickly realize they suck compared to the other skills available.
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